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The Elder Scrolls Online Patch 1.2.6 and PTS Patch 1.3.1

Welcome to the first news post on Esohead! Here we will keep you up-to-date with everything going on regarding The Elder Scrolls Online!

During yesterday's maintenance ZeniMax has deployed patch 1.2.6 for live servers, and later updated the Public Test Server to patch 1.3.1.

Originally Posted by ZOS_GinaBruno (Original Post)

OVERVIEW

The Elder Scrolls Online v1.2.6 is an incremental patch that addresses some additional issues with gameplay, quests, and more. This is one of our last updates before we release Update 3.


FIXES & IMPROVEMENTS

Alliance War
General

  • Fixed an issue where your game could crash during combat while in Cyrodiil.
  • Fixed an issue so Cyrodiil weaponsmith merchants will now carry the appropriate mix of blue and purple weapons.
  • Fixed an issue where you were able to capture any keep to receive credit for the quest Capture Blue Road Keep. You can now only capture Blue Road Keep to receive proper credit.


Combat & Gameplay
General

  • Fixed an issue where dead beetle effects would occasionally cause performance issues when viewed.
  • Fixed an issue that would occasionally cause low FPS after you leave combat.


Sorcerer

  • Summoning
    • Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.


Alliance War

  • Assault
    • Caltrops: Fixed multiple issues where using this ability would reduce your game’s performance.


World

  • Vampire
    • Clouding Swarm: Fixed an issue where you could get up to a 500% speed buff while wearing the Night’s Silence armor set.



Dungeons & Group Content
General

  • If you’re above Veteran Rank 10, you can now use the Looking For Group Tool to queue for all Tier 1 Veteran Dungeons: Spindleclutch, Banished Cells, and Fungal Grotto.



Exploration & Itemization
General

  • Fixed an issue that was causing the entire interior of a building in Daggerfall to offer gauntlets to loot, rather than just targeting the actual gauntlets.
  • Fixed an issue where you were not getting the proper achievement credit when defeating the Transmuted Hive Lord for the achievement Darkshade Caverns Vanquisher.


Enchantments

  • Fixed an issue where the Berserker enchantment was not scaling properly with either glyph level or quality.


Item Traits

  • Sanctuary: This buff will no longer appear to stack on your character sheet when you teleport or log out.


Quests
Alik’r Desert


Betnikh


Craglorn


Main Quest

  • Halls of Torment: Fixed an issue where Lyris would not use the portal associated with this quest.
  • The Weight of Three Crowns: The alliance leaders will now arrive when you approach the meeting place in Stirk.


Reaper’s March

  • A Traitor's Luck: Fixed an issue where Cariel would not appear when you read the note.
  • Hadran's Fall: Tand will now leave and update the quest after you interact with the cage associated with this quest.
  • Baan Dar's Boast: Fixed an issue where you could not poison the Stranglers and collect the Poisoned Dark Strangler Stems.
  • The Den of Lorkhaj: Fixed an issue where the Lunar Champion (Shazah or Khali) would not continue the ritual after defeating Javad Tharn and the Dark Mane.


Shadowfen


Stonefalls


Stormhaven

  • You will no longer get kicked to a loading screen in the Windridge Caves.



UI
General

  • Added a notification to the login screen that tells you where to go to subscribe to the game.

 

Originally Posted by ZOS_GinaBruno (Official Post)

OVERVIEW
The Elder Scrolls Online v1.3.1 addresses some issues with combat, quests, Veteran Dungeons, and more. We have also seen your feedback on the forums and have made a number of changes based on feedback, such as adjustments to some of our item sets.


FIXES & IMPROVEMENTS
Alliance War
General

  • Siege weapons will now degrade much faster when not being actively controlled.
  • Siege weapon repair kits now repair double their prior healing value.


Combat & Gameplay
General

  • Fixed an issue where some two handed axes had the wrong visual style.
  • Monsters in the overland will no longer act erratically and bring in outside support during combat when they’re not supposed to.


Dragonknight

  • Earthen Heart
    • Magma Armor: Fixed an issue where this ability was doing 10x damage than intended.


Sorcerer

  • Daedric Summoning
    • Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.


Weapons

  • Dual Wield


Guilds

  • Mages Guild
    • Energy Orb: The damage bonus for this ability no longer stacks when multiple player characters activate the synergy.


Alliance War

  • Assault
    • Rapid Maneuvers: This ability now increases your movement speed while mounted.



Dungeons & Group Content
Veteran Dungeons

  • Veteran Crypt of Hearts
  • Veteran Elden Hollow
    • You will no longer be blocked from resurrecting if you die during the fight with Kargand.
  • Veteran Spindleclutch
    • The boss health bar for the three Flesh Atronach fight now properly reflects the combined health of the trio
    • Sud-Hareen will no longer despawn when a player enters with the quest ‘Blood Relations’ already in their journal



Exploration & Itemization
General

  • Fixed a minor issue with the tooltip text from the Alliance War Shock Staff.
  • Fixed an issue where Used Bait was incorrectly labeled as a usable bait item.
  • Stranglers in Coldharbour now have a chance of dropping Tentacles for the achievement Nature’s Guardians.
  • Nix-Hounds can now drop Multifaceted Eyes.
  • All ghosts now have a chance to drop Ectoplasmic Discharge.
  • Bull Netches will now drop Bile Gilt.
  • Fixed an issue where Trial gear would occasionally appear without traits.
  • Fixed an issue where several Veteran Dungeon item sets didn’t have traits.


Item Sets
Thanks to your feedback, we’ve changed some of the set bonuses on existing sets to be more in line with what they were before patch 1.3.0. This is especially true for Hist Bark, Willow’s Path and Twilight’s Embrace.

  • Added traits to various item set pieces obtained from veteran dungeons.
  • The following item set tooltips now refer to Weapon Damage instead of Weapon Power:
  • Adroitness: This item set now correctly restores magicka and stamina, instead of restoring magicka twice.
  • Apprentice: Added shoes to this item set.
  • Beckoning Steel: Fixed an issue where this item set could be removed by intercepting itself.
  • Beserking Warrior: This item set now only applies to attacks with 2 handed weapons.
  • Dreugh King Slayer: This item set now has new visual effects when equipped.
  • Elf Bane: This item set no longer decreases the tick rate on the Destruction Staff ability Wall of Fire.
  • Hist Bark: This set now provides 18% dodge rating while blocking.
  • Night Mother’s Embrace: This item set tooltip now properly states that it gives a bonus to crouch cost, rather than sprint cost.
  • Robes of Onslaught: This item set tooltip now states that it affects stun abilities.
  • Sanctuary: This item set no longer stacks when you log out.
  • Skirmisher: Fixed an issue where your weapon damage was not being increased properly. We also fixed an issue with Critical Strike where it was being increased by 100% of the critical strike value, rather than a flat percentage of 10%.
  • Thunderous Plate Mail: This item set now has a target cap.
  • Twilight’s Embrace: Updated the set piece bonuses on this set:
    • 3 piece bonus: Increases Spell Critical by 4%
    • 4 piece bonus: Increases spell power
  • Willow’s Path: Updated the set piece bonuses on this set:
    • 2 piece bonus: Increases maximum magicka
    • 3 piece bonus: Increases Spell Critical by 4%
    • 4 piece bonus: Increases health regeneration


Miscellaneous
General

  • The achievements Catching Trophy Fish will now update the associated achievements properly.


Quests
General

  • When you decide to flee before an overland group encounter, it will still remain active for others if they want to attempt it.


Auridon

  • Final Blows: Karulae and Calanyese will now respawn at a slightly slower rate.
  • Harsh Lesson: Adjusted the level of the monsters in Saltspray Cave from level 9 to level 13.


Bangkorai

  • Troll’s Toothpick: The Skeevers and Trolls will now appear in the cave.


Coldharbour

  • Cave of Trophies: The Banekin are now correctly set to level 47.


Deshaan

  • Race for the Cure: Fixed an issue where the step to “Observe Nilyne’s Treatment” would become blocked if you left the house before the treatment was completed.
  • Bad Medicine: Fixed an issue where Aerona would not be present when you entered the house.


Eastmarch

  • Hall of the Dead: Reynir will now pursue you farther during combat.


Glenumbra

  • Themond Mine will now scale to veteran difficulties.
  • Turning of the Trees: Upon leaving and returning to Deleyn’s Mill, you will now be able to resummon the torchbug as needed.


Grahtwood

  • A Lasting Winter: Fixed an issue where Brelor would not interact with the Welkynd Stones.
  • Grip of Madness: Entering the Cathedral will no longer cause the quest to advance incorrectly to a step you cannot complete.


Greenshade


Reaper’s March

  • Two Moon’s Path: Fixed an issue that was preventing Rid’thar from spawning and blocking your quest progress. We also fixed an issue so if you log out during a vision, you will be able to interact with the crystals.
  • The First Step: Logging out, dying, or leaving the area will no longer prevent you from advancing the quest when you return.


Rivenspire


Shadowfen

  • Trail of the Skin Stealer: Adjusted the scene between Ukatsei and Nedrasa so it’s now clearer.


Stormhaven

  • Saving Hosni: If you die in Hosni’s dream, you will now resurrect at the tower where you originally entered the dream.
  • Ending the Ogre’s Threat: Updated Skull Crusher in Shinji's Scarp to only spawn if you’re on the appropriate step.


The Rift

  • Concealed Weapons: Aera will now be available to all members of a group for the quest step “Talk to Aera.”



UI
Crafting

  • Fixed an issue when improving an item where the Attempt Item Improvement UI would reappear, displaying a 100% chance to improve when the chance to improve was actually reset.


Guild Store

  • Added a sound effect when you attempt to purchase an item without having enough gold.


Mail

  • Fixed an issue if you went from Mail to Inventory and back to Mail, items would occasionally not be visible to attach to new mail.